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Dark Caller
Medium humanoid (dark folk), CE
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Armor Class: 12
Hit Points: 52 (8d8+16)
Speed: 30 ft.
Initiative: 3
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STR: 14 (2) DEX: 17 (3) CON: 14 (2)
INT: 13 (1) WIS: 13 (1) CHA: 18 (4)
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Saves: STR: 2 DEX: 5 CON: 2
    INT: 1 WIS: 1 CHA: 4
Skills: 2 + ability mod for (Climb, Intimidate, Knowledge (arcana), Knowledge (planes), Perception, Stealth, Use Magic Device)
Languages: Dark Folk, Undercommon
CR: 5(1000 xp)
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Space: 5 / Reach: 5
Melee attacks:
mwk dagger +4/+4 (1d4+2 plus black smear poison)
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Special: poison use, shadow ritual
Feats: Augment Summoning, Dodge, Spell Focus (conjuration), Weapon Finesse
Environment: any underground
Organization: solitary, pair, or gang (1 plus 2-5 dark stalkers), or clan (20-80 dark creepers plus 1 dark stalker and dark caller per 20 dark creepers)
Treasure: standard (mwk dagger, black smear [2 doses; Pathfinder RPG Bestiary 54], other gear)
Source: PFRPG Bestiary 4

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